top of page

Good place

Good place (1).png
Good place (2).png
Good place (3).png
Good place (4).png

GOOD PLACE

Work period

January - March 2020

Engine

UE4

Soft

Blender, Photoshop

Blender and Unreal personnal project.

Flower made by alesya5enot :

https://www.cgtrader.com/alesya5enot

​

Missions

- modeling

- unwraping, texturing

- exporting in Unreal Engine 4 

- material creation

- ligthing

- rendering screenshots and video in Unreal

​

Breakfast

breakfast 01.png
breakfast 02.png

BREAKFAST

Work period

October 2019

Soft

Blender, Photoshop

This project allow me to test Blender.

​

Missions

- modeling

- unwraping, texturing

- rendering in Blender

​

Radio

Substance Painter rendering

Substance Painter rendering

Unreal Engine rendering

RADIO

Work period

February 2017

Engine

UE4

Soft

3DS max, Substance Painter

This project allow me to test PBR texturing.

​

Missions

- modeling in 3DS max

- unwrap

- baking and texturing in Substance Painter

- integration in Unreal Engine 4

​

Palm Tree

PALM TREE

Work period

January 2017

Soft

3DS max, Photoshop

Palm Tree is a personnal project based on Remi Metral concept art.

​

Missions

- modeling and unwraping in 3DS max

- texturing in Photoshop

- rendering done inside 3DS max

​

RAMEN

RAMEN

Work period

November 2013

Engine

Unity

Soft

3DS max, Photoshop

The goal of this project was to create an environment with two distinct atmospheres and learn to import 3D models in Unity game engine.

 

Missions

- modeling all assets

- unwrap

- texturing

- integration in Unity engine

LAST OF US WEAPON

LAST OF US WEAPON

Work period

6 - 28 october 2013

Soft

3DS max, Zbrush, Photoshop, Xnormal

The goal of the exercise was to create a high poly weapon that could be integrated to the game last of us.

 

Missions

- modeling

- texturing

 

bottom of page