Good place
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GOOD PLACE
Work period
January - March 2020
Engine
UE4
Soft
Blender, Photoshop
Blender and Unreal personnal project.
Flower made by alesya5enot :
https://www.cgtrader.com/alesya5enot
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Missions
- modeling
- unwraping, texturing
- exporting in Unreal Engine 4
- material creation
- ligthing
- rendering screenshots and video in Unreal
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Breakfast


BREAKFAST
Work period
October 2019
Soft
Blender, Photoshop
This project allow me to test Blender.
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Missions
- modeling
- unwraping, texturing
- rendering in Blender
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Radio
Substance Painter rendering

Substance Painter rendering

Unreal Engine rendering

RADIO
Work period
February 2017
Engine
UE4
Soft
3DS max, Substance Painter
This project allow me to test PBR texturing.
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Missions
- modeling in 3DS max
- unwrap
- baking and texturing in Substance Painter
- integration in Unreal Engine 4
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Palm Tree



PALM TREE
Work period
January 2017
Soft
3DS max, Photoshop
Palm Tree is a personnal project based on Remi Metral concept art.
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Missions
- modeling and unwraping in 3DS max
- texturing in Photoshop
- rendering done inside 3DS max
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RAMEN



RAMEN
Work period
November 2013
Engine
Unity
Soft
3DS max, Photoshop
The goal of this project was to create an environment with two distinct atmospheres and learn to import 3D models in Unity game engine.
Missions
- modeling all assets
- unwrap
- texturing
- integration in Unity engine

LAST OF US WEAPON

LAST OF US WEAPON
Work period
6 - 28 october 2013
Soft
3DS max, Zbrush, Photoshop, Xnormal
The goal of the exercise was to create a high poly weapon that could be integrated to the game last of us.
Missions
- modeling
- texturing