




Environment Designer & Environment Artist
WARPATH
Work period
October 2014 - June 2015
Engine
Unity
Soft
3DS max, Topogun, Marmoset

Warpath is a Supinfogame final year student project . It's a real time strategy game in which two players compete to destroy the opponent's totem. The particularity of the project is that the battles take place in a dynamic environment.
Missions
- Characters low poly modeling, adapted for animation process
- Rigging and skinning of most units
- Environmental and Gameplay FX
- Shaders research to create the cloud environment
THE TEAM
TOM GUIRAUD
Project manager & Programmer
Lead Artist & Character designer
Lead Game Designer
THE TEAM
MATTHIEU NOLLET
Game designer
CORALIE GIBERGUES
Game artist
BENOIT CROENNE
Programmer
BOGIE BOOGIE
Work period
November 2013 - April 2014
Engine
Unity
Soft
3DS max, Illustrator, After effect, Photoshop

Bogie Boogie is a game developed for the imagine cup contest. It was selected for national final. Bogie Boogie is a puzzle game in which the player has to take care of little creatures leading them to their food and trying to keep them alive.
Missions
- Research and design for the main characters and the environment
- 2D opening animation using After Effects
- Design of the team’s logo


THE TEAM
LOGOLITH
Work period
12 - 13 october 2013
Engine
Unity
Soft
3DS max, Photoshop, Unfold 3D

Logolith is a game developed within 48 hours for the Asylum Game Jam. The purpose of this jam is to create a horror game without using stereotypes such as asylums. In our game the player has to understand his environment and the creatures' behaviors in order to escape.
Missions
- Game design researches
- Unwrap and texturing of the torch
- Skinning and animation of the monster
NATHAN DESMARCHELIER
Game designer
JEROME BRETHEAU
Programmer
BLANDINE LERAY
Game artist
ANTOINE INCORVAIA
Game designer
GWENAELLE WOZNIAK
Lead Game Designer
REMI METRAL
Game artist
ADRIEN WATTIER
Game artist