

COSMETIC EXPERIENCE
Work period
6 November 2017 - 2019
Engine
Unity
Soft
3DS max
Marmoset Toolbag

The cosmetic experience is a cross media information campaign including a website, a mobile application and a augmented reality
booklet.
Its goal is to discover the formations and career opportunities of the industry of cosmetics.
Missions
- Modeling of the main character with his accessories
- Creation of the animation set up (rig, skin, morpher)
- Modeling and texturing of the environment
- Exporting for Unity


STYX SHARDS OF DARKNESS
Work period
21 August 2015 - 31 December 2015
Engine
UE4
Soft
3DS max

Styx: Shards of Darkness is a game mixing infiltration and RPG components. The player controls Styx, a gobelin specialized in the high art of thieving and murdering.
Missions
- Refining and creation of 3D realistic animations for male and female characters
- Rigging, skinning and gameplay animations for an insectoid creature
- Refining, creation of animations and facial expressions for cinematic sequences
- Exporting animations for Unreal Engine 4 and ensuring their proper integration
- Creation of ragdoll in Unreal Engine 4


BLOOD BOWL 2
Work period
15 July 2015 - 20 August 2015
Engine
Cyanide in-house engine
Soft
3DS max

Blood Bowl 2 is a TBS game adapted from Games Workshop's acclaimed board game. It combines American football and the world of Warhammer.
Missions
- Refining and creation of 3D animations for DLC races in a exaggerated style
- Head Skinning of DLC races
- Exporting animations in the in-house engine, and ensuring their proper integration

VETASOFT
Work period
16 June 2014 - 30 September 2014
Engine
Unity
Soft
3DS max
This video presents homemade rigs that I crafted during my internship at Vetasoft studio for an unannounced project.
Missions
- 3D modeling
- Rigging, skinning and animation
- Exporting animations for Unity, and ensuring their proper integration
