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COSMETIC EXPERIENCE

Work period

6 November 2017 - 2019

Engine

Unity

Soft

3DS max

Marmoset Toolbag

Neodigital_Logo.png

The cosmetic experience is a cross media information campaign including a website, a mobile application and a augmented reality

booklet.

Its goal is to discover the formations and career opportunities of the industry of cosmetics.

 

Missions

- Modeling of the main character with his accessories

- Creation of the animation set up (rig, skin, morpher)

- Modeling and texturing of the environment

- Exporting for Unity

STYX SHARDS OF DARKNESS

Work period

21 August 2015 - 31 December 2015

Engine

UE4

Soft

3DS max

Styx: Shards of Darkness is a game mixing infiltration and RPG components. The player controls Styx, a gobelin specialized in the high art of thieving and murdering.

 

Missions

- Refining and creation of 3D realistic animations for male and female characters

- Rigging, skinning and gameplay animations for an insectoid creature

- Refining, creation of animations and facial expressions for cinematic sequences

- Exporting animations for Unreal Engine 4 and ensuring their proper integration
-  Creation of ragdoll in Unreal Engine 4

BLOOD BOWL 2

Work period

15 July 2015 - 20 August 2015

Engine

Cyanide in-house engine

Soft

3DS max

Blood Bowl 2 is a TBS game adapted from Games Workshop's acclaimed board game. It combines American football and the world of Warhammer.

 

Missions

- Refining and creation of 3D animations for DLC races in a exaggerated style

- Head Skinning of DLC races

- Exporting animations in the in-house engine, and ensuring their proper integration

VETASOFT

Work period

16 June 2014 - 30 September 2014

Engine

Unity

Soft

3DS max

This video presents homemade rigs that I crafted during my internship at Vetasoft studio for an unannounced project.

 

Missions

- 3D modeling

- Rigging, skinning and animation

- Exporting animations for Unity, and ensuring their proper integration

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