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THE TEAM

LOGOLITH

Work period

12 - 13 october 2013

Engine

Unity

Soft

3DS max, Photoshop, Unfold 3D

Logolith is a game developed within 48 hours for the Asylum Game Jam. The purpose of this jam is to create a horror game without using stereotypes such as asylums. In our game the player has to understand his environment and the creatures' behaviors in order to escape.

 

Missions

- Game design researches

- Unwrap and texturing of the torch

- Skinning and animation of the monster

 

NATHAN DESMARCHELIER

Game designer

ANTOINE INCORVAIA

Game designer

JEROME BRETHEAU

Programmer

GWENAELLE WOZNIAK

Lead Game Designer

BLANDINE LERAY

Game artist

REMI METRAL

Game artist

ADRIEN WATTIER

Game artist

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