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THE TEAM
LOGOLITH
Work period
12 - 13 october 2013
Engine
Unity
Soft
3DS max, Photoshop, Unfold 3D

Logolith is a game developed within 48 hours for the Asylum Game Jam. The purpose of this jam is to create a horror game without using stereotypes such as asylums. In our game the player has to understand his environment and the creatures' behaviors in order to escape.
Missions
- Game design researches
- Unwrap and texturing of the torch
- Skinning and animation of the monster
NATHAN DESMARCHELIER
Game designer
ANTOINE INCORVAIA
Game designer
JEROME BRETHEAU
Programmer
GWENAELLE WOZNIAK
Lead Game Designer
BLANDINE LERAY
Game artist
REMI METRAL
Game artist
ADRIEN WATTIER
Game artist
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